Molly Warner
Austin, TX 78757

Ringling College of Art & Design - Sarasota, FL
B.F.A. August 2010 - May 2014, Major: Game Art and Design

Autodesk Maya, 3ds Max, Unreal Engine 4, UDK, Zbrush, 3DCoat, Quixel dDo & nDo, Substance Designer 5, xNormal, Crazybump, Bitmap2Material, Photoshop, Premiere, Modo, Marmoset, SpeedTree, and PaintTool Sai.

      Specialties: Creating appealing environments within time and budget constraints. Advanced proficiency in high-poly and low-poly modeling, sculpting, UV mapping and texturing, texture painting, baking high-to-low poly, creating PBR materials, lighting, set dressing, and digital painting.


Environment Artist - BioWare (Electronic Arts) | Austin, TX (April 2016 - Present)
  • Currently an Environment Artist working on Star Wars: The Old Republic expansions Knights of the Fallen Empire and Knights of the Eternal Throne.
  • Set dressing, level layout, and world-building, including terrain creation, lighting, and post-processing.
  • Modular asset and texture creation, and prop/level optimization.
  • Working closely with level designers and cinematic artists on environments to meet their needs for gameplay and camera shots. 
  • Provide in-depth feedback from frequent play-testing, and also do bug fixing.
  • Working with external outsourcers in creating high-quality assets for the game.

3D Artist & Texture Artist - Neko Productions | San Diego, CA (August 2015 – April 2016)
  • Painted textures based on concepts and made 3D model/UV fixes for characters in Marvel's Avengers Academy game.
  • Worked together with a team and made changes based on iterative feedback from the client (TinyCo).
  • Kept teammates organized and met daily and weekly deadlines based on the client's needs.

Environment Artist - Ringling College of Art and Design | Sarasota, FL (2010 – 2014)
  • Collaborated with teams of students to design and develop assets and 3D environments of professional level standards. Iterated based on critique, while working under strict deadlines. Created quality concept art of environments and characters with Photoshop and PaintTool Sai.
  • Utilized UDK, Maya, Zbrush, and xNormal to create low poly assets and modular construction kits.
  • Developed pre-production concept art, pitched, created, and directed a 2 minute cinematic game trailer and playable game demo in UDK with a partner over the course of 16 months.

    Animator/Concept Artist - Muvu Media | San Francisco, CA (Summer 2013 Internship)
    • Illustrated and animated characters, backgrounds, and props in Photoshop and Adobe Flash for two interactive storybook games for iPad. Titles released: The Boy and the Bears
    • Worked collaboratively with a team of artists and programmers to implement assets.

    Freelance Artist - San Diego, CA (2008 – 2015)
    • Commissioned to design and draw characters, illustrations, and graphics in Photoshop and PaintTool Sai.
    • Worked with commissioners and developed high-quality art in a timely manner.


    GDC 2013 & GDC 2014 – Work presented as Best of Ringling College's Game Art Work

    Best of Ringling 2014, Juried Show – Garthrun & Toss game trailer and playable demo (Senior Thesis)

    Best of Ringling 2013, Juried Show – 3D Environments, 3D Character, Concept Art

    Best of Ringling 2012, Juried Show – Daemonibus the strategy board-game

    Passionate about creating art, playing and discussing video games, and creative writing. Avid enthusiast of movies, comics, concept art, animals, playing piano, and crafting things.