Wilds Foliage - Star Wars: Smugglers Gambit

Star Wars: Smugglers Gambit is a new Fortnite island developed internally by Disney Games and Digital Entertainment.
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I made the original models and hand-painted textures for the foliage including the plants, trees, bushes, mushrooms, and roots in Star Wars: Smugglers Gambit, a new Fortnite island that released on August 16th. Jobye Karmaker finished all the foliage with beautiful sculpts for the models and updated the materials, and he also did all the foliage set dressing across the Wilds along with some help from Martin Teichmann. The Wilds is a large open-world area outside the Hub where players explore and take on various missions. The Wilds concepts were made by Jen Mei and Jay Lee. Thank you again to Jobye for making all the flora turn out amazing! Special thanks to the immense contributions from everyone in Design, Concept Art, VFX, Character Art, Animation, Engineering, Sound, and Production Teams. This project is a result of the huge team effort and collaboration across our entire Disney Games and Digital Entertainment teams.
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Art Director:
Ken Morse
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Lead Environment Artist:
https://www.artstation.com/mayday
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Environment Artists:
https://www.artstation.com/jobyek
https://www.artstation.com/brianbeppu
https://www.artstation.com/invader-roxas
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Concept Artists:
https://www.artstation.com/walkingjayart
https://www.artstation.com/jenmeiart
https://www.artstation.com/kellyperry
https://www.artstation.com/alpha-step
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Level Designers:
Jed Bellini
Sydney Wolfram
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VFX Artist:
https://www.artstation.com/justinwoodard
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Lead Character Artist & Outsource Management:
https://www.artstation.com/hcldesignworks

© 2026 Disney. © & TM 2026 Lucasfilm Ltd. This is not endorsed by, affiliated with, or approved by The Walt Disney Company or its affiliates.

I made the original models and hand-painted textures for the foliage. Jobye Karmaker finished all the foliage and did all the foliage set dressing across the Wilds

I made the original models and hand-painted textures for the foliage. Jobye Karmaker finished all the foliage and did all the foliage set dressing across the Wilds

Along with the original foliage models and hand-painted materials, I also modeled, did first pass textures, and optimized the tower, crates, and moisture vaporators.

Along with the original foliage models and hand-painted materials, I also modeled, did first pass textures, and optimized the tower, crates, and moisture vaporators.

Set dressing by Jobye Karmaker and Martin Teichmann

Set dressing by Jobye Karmaker and Martin Teichmann

The glowing purple "wisteria" cluster are Mothbats, a creature I designed for this planet. The VFX were made by Justin Woodard.

The glowing purple "wisteria" cluster are Mothbats, a creature I designed for this planet. The VFX were made by Justin Woodard.

Creature concept design I made - the Mothbat. I finally designed a creature for Star Wars, a childhood dream of mine 🥹 I concepted a bunch of creatures for Ord Ryla, and we went with the Mothbat to help differentiate the Ancient Grove area of the map.

Creature concept design I made - the Mothbat. I finally designed a creature for Star Wars, a childhood dream of mine 🥹 I concepted a bunch of creatures for Ord Ryla, and we went with the Mothbat to help differentiate the Ancient Grove area of the map.

Justin Woodard made the Mothbat creatures based on my concepts. He did all the modeling, rigging, texturing, and animation for the "wisteria" VFX, then I placed them in the Wilds. When players shoot, the Mothbats scatter in whimsical glowing flutters.