Star Wars: The Old Republic - Uprising Denova Trench

I was the main Environment Artist on the recently released Uprisings. My primary role on the project is being a world-builder, using pre-existing assets in a new and interesting way. My main tasks include set dressing, lighting, post-processing, terrain sculpting/vertex painting, terrain mesh painting (including flora/rocks), VFX placement, polish, and level optimization.

The layout for these environments were blocked out by our level designers, so the spaces were created around their gameplay intentions. All assets were created by other artists. A special thank you to my leads Jason Moulton and Carrie Meade, and to the rest of the SWTOR team.

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Starting area

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Player works their way throughout the trenches

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