World of Tanks - Live Oaks

I worked as an Environment Artist on the remastered HD 1.0 maps made in the new engine for World of Tanks.
In collaboration with Wargaming, my team and I worked on several of the new maps. On Live Oaks I worked across most of the map doing world-building, including set dressing, terrain texture painting, flora painting, vegetation/decal placement, vegetation tint maps, modeling a few assets, and map iteration based on feedback. All assets shown were created by other artists except for the large bridges I modeled.

To see more about the new World of Tanks maps: https://worldoftanks.com/en/one

Molly warner live oaks final 1

The wide screenshots like this one were taken in a slightly older build before the final, so the lighting is different and some of the assets (like houses, props, and flora grass) are the old SD assets.

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House, props, and telephone poles are old SD assets which were replaced later.

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Molly warner live oaks final bridge 1

I designed and modeled the highpoly/lowpoly models for the two bridges in the map. Textured by Dean McCall.